Aeternis is a vast underground facility and even with much of it sealed off or otherwise inaccessible, it remains a very complex area to navigate. This simplified map is intended to help making sense of it all.
If any border of the rectangle touches flat against another rectangle, this means that the two locations are connected.
Level 1[ | ]
- The surface level, where the game begins.
Entry corridor | Spa room | Interview room stairs (level 2) | |||||||
---|---|---|---|---|---|---|---|---|---|
Washroom | ↴ | ||||||||
Theo chamber | Mine maze | Mine entrance | Dock | ||||||
x | |||||||||
Model room (warp to ziggurat, level 3) |
Orrery (turns into perilous chapel with 4 shields, connects to grail sanctum) |
Baptistry | xxxx | Well | |||||
Tunnel maze | |||||||||
Vestry stairs | xxxx | ||||||||
Drain 1 (level 2) |
Cloister | Vestry | Chapel | Attack stairs (to level 2) |
|||||
Arterial drain (one-way to level 3) |
Level 2[ | ]
- Although they lie only slightly deeper than level 1, this section is treated separately as a distinct second chapter.
Interview room stairs (to level 1) | ||||||
---|---|---|---|---|---|---|
Interview room (to level 1) | ||||||
Vestry stairs (to level 1) |
Drain 5 | Dock | Sluice gate | |||
Auxiliary dock | ||||||
Alchemist lab | ||||||
Attack tunnel | Attack stairs (to level 1) |
|||||
Library | ||||||
Cloister | Drain 1 | Lurka's room (no transition between D1 and D7) |
Drain 7 | Sanctuary | ||
Court | Gibbets |
Level 3[ | ]
- The deepest part of Aeternis, where Templar facilities mix with the characteristic dark brick of Byzantine structures. This forms the third "chapter" of the game. Levels 1 and 2 are unreachable until Shield III is acquired.