Design documents

In 2012, Matthew Stibbe, executive producer for Intelligent Games, released an early design document for Azrael's Tear on on his blog, accompanied by a pitch document for Mindscape International. These documents provide a great deal of context for the game and although they are an early graft, much of the content contained within them remains implemented in the final game.

Links

 * Matthew Stibbe's initial release
 * Local copy of the design document (part 1)
 * Local copy of the design document (part 2)
 * Local copy of the design document (part 3)
 * Local copy of the pitch document